Sonic Colours was a nice return to form for Sonic, still not perfect but it was the closest any of the recent Sonic Team releases have come to being to Sonic game people have been begging Sega to make. I think it was pretty clear in the review that I am a big Sonic The Hedgehog fan. Always have been and always will be. Mario is great but when it comes to platforming I will happily pick up Sonic 3 and Knuckles then Super Mario World. With that said I think it's time to take you all on the journey of my personal experiences with Sonic The Hedgehog.

The odd thing is my first trip into Mobius was actually with Sonic The Hedgehog 2 and not the first in the series. Of course I did play the first game probably within the same year, and yeah, it was a great platformer but it was it's sequel that really drew me in to the franchise. The game not only had, in my opinion, better level design and the introduction of Sonic's side kick, because every hero needs one, Miles "Tails" Prower but also had some of the greatest retro music I have ever heard. The music during The Chemical Plant Zone was not only so good that it made the Zone my favourite out of all the Sonic games to date but also keeps implanting itself in my head. I could be doing anything at any time and this tune will come crashing in to my head. And I never complain.

Sonic The Hedgehog 2 was such a huge part of my gaming childhood that I was beyond excited when Sega released Sonic The Hedgehog 3 as well as Sonic and Knuckles. I played those games endlessly. The additional gameplay mechanics such as the various shields and upgrades through out the levels, Knuckles ability to glide, climb and smash through new areas unavailable to Sonic or Tails made both games almost twice as long. These games came with graphical and musical improvements as well as a huge handful of beautifully designed levels and possible, considered by many to best Sonic game to date.
Then however, came one of my favourite Sonic games of all time; Sonic CD. Starting up this game and my young eyes were treated to an amazing animated short introduction that blew my mind. The anime style cut scene featuring Sonic running across Mobius towards a tiny planet encased in a metal casing, which is anchored to Mobius with huge chains, which Sonic proceeds to run up towards the tiny planet and begin his adventure.

This game also introduced the character Amy Rose and despite coming to regret that in just a few games time she filled the role of "damsel in distress" rather well even though rescuing her isn't Sonic's main goal in this game it's a nice change in the usual narrative of Dr Robotnik has done something evil now go fix it. This game also introduced the greatest Sonic villain of all time, Metal Sonic. This guy was unbelievable sinister with his glowing eyes, his spiky design and strange mechanical and electronic sounds he made doing the game. Thankfully he returns later in many other games in the franchise, and in some as a playable character.
Sonic CD also included a new aspect to the gameplay and that was time travel. Yes that's right Sonic can travel through time in this game to three specific time zones in each stage; The Past, The Present and The Future. The Present is the world we know and love in every Sonic game, bright colours, interesting level designs and a different theme per act. The Past takes Sonic in to a time period before civilisation. Most stages in the past are rich, dense forests and jungles with very green and yellow colours. The Future is a dystopian landscape in which Dr Robotnik has taken over the world and everything is dark and mechanical.

This new time travel game mechanic comes from the plot. Metal Sonic was created by Dr Robotnik to go back in time and change history in order to create an alternate dimension in which Dr Robotnik rules the world. Sonic must therefore travel through the various stages, collect the seven Time Stones and repair the time stream back to normal. It's as if Back to the Future had Sonic instead of Marty Mcfly. An interesting mechanic about the time travel system is that if you travel to the past and destroy the Robot Generation Machine hidden in each stage then if you travel to the future, instead of the dark and evil future you get the 'true' future in which all is happy and free from Dr Robotnik's tyranny. I think after all that it is clear to see why Sonic CD is such a great, and underrated, addition to the series.
That ends part one of my personal retrospective. Make sure you keep an eye out for part two where we follow Sonic in to the pool of 3D mediocrity...
Thanks for Reading
EpicFlyFire












