Okay here we go, a game I was really looking forward to that get a bunch of mixed reviews. I was really looking forward to it when I first saw an advertisement on the television while watching Stargate Universe (we'll cover that show sometime later). What they showed us actually got me excited. It looked epic with huge style in the character and creature designs and when I found out you'd play as one of the four horseman during the apocalypse I was sold. Would it live up to all the hype I built up in my excited little head?
Darksiders

Turns out.... Kind of. Darksiders is such a difficult game to talk about because when you first look at it you instantly see influences from games such as God of War or Devil May Cry. You play as War the first horseman of the apocalypse so it's already set an idea in the players head what you'll be doing most of the time... Then you notice he has a sword on his back that'll make Cloud Strife jealous. It's well established from the get go that you, as War, will be killing things. A lot. And it's the apocalypse after all so there are legions of demons, monsters, zombies and angels to hack and slash your way through.
But don't just dismiss this as a simple God of War clone. This game actually has more in common with adventure games like The Legend of Zelda or Okami then God of War. Believe it or not Darksiders actually has dungeons for you to explore with puzzles, items, keys, maps and a final boss at the end, which in typical Zelda fashion requires you to us whatever new item you have in order to defeat it.
Speaking of items you might find, they are heavily influenced, and by influenced I mean borrowed from, other games. You get a giant shuriken which essentially acts as Link's boomerang. You also get a hook shot like Link which works in a very similar way. You even get a horse later on in the game which lets you fight on horse back, let's see Link do that...

...Oh yeah... However what Link never got that War does is a gun. Yes, War is given a gun eventually and you know what that means? Smash an enemy up in the air and then pin them in mid air with a hail of bullets. Now where have I done that before? Oh yes Devil May Cry.
These are all things I have noticed in other reviews. Constantly stating how Darksiders borrows everything about it from other games. And I can see what they are saying but this is the exact same argument the plagues MMO reviews. Any new MMO that is released 'borrows' a mountain of ideas from World of Warcraft. The argument here is that since WOW is so popular that taking aspects of that gold mine of a game can result in shared success in other MMOs. Darksiders is doing the same. Using aspects of existing games to use in their own. However Darksiders may do this a little too much. After all War does get a Portal gun.... and even a master sword! (Play the game to see what I mean).

One aspect of the game I enjoyed was the art design and the style of the whole game. Each enemy, character and location has been beautifully designed. War himself looks like he's stepped out of a Warhammer 40k book but that seems to suit the character. When the apocalypse comes I can imagine War riding through the streets on his horse, Ruin, with the other horsemen close behind. The lead artist for this games art design was Joe Madureira, a comic artist and writer. From what I've seen of his work after playing Darksiders I feel that his creative influences in the style of this game give it that step up it needs so it stands out amongst the other games released around the same time as this one, such as Bayonetta or Dante's Inferno.

After playing through the entire game I can say that it was a fun, enjoyable experience. I love the gameplay, despite having just one attack button, maybe a second would help to allow better combos, and I loved the art design. What's more is I loved watching the cutscenes. In some games I find myself getting bored of the cut scenes and wanting to just carry on playing. I recently watched a friend playing Bayonetta and got fed up of watching her flip around in the cut scenes doing things that you'd never do in the actual game. I felt that same when I first played Devil May Cry. Also with an ending that opens up for a sequel that I desperately hope they make, with the hint at there being four player co-op... what can I say, this game would be the great way to start a series of games based around the four horseman.
Thanks for Reading
EpicFlyFire